I haven't been able to test windows version yet, so please let me know if there are some problems with it
@oleksiy Cool! At first I thought that "stealth" meant that you had to hide, as in they couldn't be looking in your direction, or look in your direction while being close. But it seems that it just means they cannot touch you?
Also, half the times the jump button doesn't do anything (at least while moving). I haven't seen the pattern yet, but it seems that if I stop and restart movement it makes it always work?
@oleksiy I was also confused by the "37", I thought it was a number of points to collect. But it seems it's just part of the design of that asset?
Finally, at first I didn't realise that the buildings were climbable. I think the colours made me think that they were just background.
Also, I know it's not a priority or anything, but in case you haven't seen it, you can replace the Godot logo (when the game boots up) with your own image 😄 It's in project settings somewhere I think.
@estebanm thanks for all the feedback!
I've been thinking about making some units that will see you, but that's probably for the future versions. And yeah, 37 is just a placeholder name :)
Also fair point about the roofs, if I'll decide to develop this game further, I'll invest some time in creating original art instead of free assets, where I'll address it. And thanks for pointing out godot logo, I thought I disabled it, but seems like I lost that save :)
@oleksiy Oh, wait, the "37" I mentioned, I meant the one on the containers! I thought I had to touch it and it would do something, or jump on it until it reached 0, or something.
It stands out too much I think, so it doesn't look like part of the asset, but something printed by the game engine on top, like a score or hitpoints or whatever.
@estebanm oh, ok. yes, it's a part of asset, I guess I'll need to edit it out
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